chris'LifeStream http://chriscarlton.info/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron me@chriscarlton.info Good dinner. Kids asleep. Playing some Bad Company 2. http://chriscarlton.info/items/view/937 Thu, 11 Mar 2010 18:28:00 -0800 http://twitter.com/t0pher/statuses/10351815621 Seeing The Littlest, Cutest Voltron Of Them All Made Me Melt [Image Cache] http://chriscarlton.info/items/view/936 If I ever have a daughter, I'm letting her wear any costume she wants. But—in the name of all that is sweet, sugary, and adorable—I hope she wants a Voltron one like this. [Albotas via Kotaku]

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Mon, 08 Mar 2010 13:00:00 -0800 http://feeds.gawker.com/~r/gizmodo/full/~3/smGVjk2aDyM/seeing-the-littlest-cutest-voltron-of-them-all-made-me-melt
New Iron Man 2 trailer is here (and it’s awesome) http://chriscarlton.info/items/view/933 We’ve given you a first look at Iron Man 2 way back in June last year, and two months ago, we reported it will be Marvel’s first IMAX movie when it hits screens on May 7, 2010. It’s 2.32 minutes long and very, very cool. This is the official synopsis of the movie: Paramount Pictures and Marvel Entertainment present the highly anticipated sequel to the blockbuster film based on the legendary Marvel Super Hero Iron Man, reuniting director Jon Favreau and Oscar® nominee Robert Downey Jr. In Iron Man 2, the world is aware that billionaire inventor Tony Stark (Robert Downey Jr.) is the armored Super Hero Iron Man. Under pressure from the government, the press and the public to share his technology with the military, Tony is unwilling to divulge the secrets behind the Iron Man armor because he fears the information will slip into the wrong hands. With Pepper Potts (Gwyneth Paltrow), and James Rhodey Rhodes (Don Cheadle) at his side, Tony forges new alliances and confronts powerful new forces. Here’s the new trailer (Trailer on Apple.com in HD)

And to make things complete, here is the first official trailer (released in December last year):

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Mon, 08 Mar 2010 01:08:00 -0800 http://www.crunchgear.com/2010/03/08/new-iron-man-2-trailer-is-here-and-its-awesome/
Ubisoft’s DRM servers crash, locking players out of their games http://chriscarlton.info/items/view/934 When it was revealed that Ubisoft’s new DRM scheme would require you to be online at all times, and if disconnected for any reason would boot you out of the game, people immediately asked the obvious question: “Well, what if your DRM servers go down?” Ubisoft was not forthcoming, unless this little calamity is their roguish idea of an answer. Yes, the servers which must be connected to constantly in order to play, save, or do anything at all went down early this morning, and everyone who wants to play their new legitimately-purchased copy of Assassin’s Creed II is SOL. The outage appears to be ongoing, if this forum thread is any indication, and I don’t see any official response stickied or anything. A little googling shows some workarounds for getting into the game but no crack yet from any of the major groups. Don’t worry, that’ll only take a couple more days. So everyone is pretty much dead in the water at this point. Some people are floating the idea that it’s a DDoS attack, and hey, why not? Let’s be honest: they were practically begging for it. Now, the informed, vocal, forum-going internet citizen might be able to bear this outage philosophically, because they understand what DRM really is and how this particular DRM works. It sucks, yes, but most will grin and bear it. But there are many, many people out there who are completely unaware of the vast network of strings being pulled behind the scenes, and will simply return the game, thinking it broken. And really, it is, isn’t it?

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Sun, 07 Mar 2010 17:55:00 -0800 http://www.crunchgear.com/2010/03/07/ubisofts-drm-servers-crash-locking-players-out-of-their-games/
Portal 2 in Game Informer, scanned for your pleasure http://chriscarlton.info/items/view/935 I haven’t even looked at these yet. I saw them on Reddit and immediately came here to put them up. So that’s why this post is so short. Wait, I just read this: “Portal was a test bed. Portal 2 is a game.” Ah jeah! And it’s out this fall. All these are in this month’s issue of Game Informer. Go to your local newsstand!

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Sun, 07 Mar 2010 11:14:00 -0800 http://www.crunchgear.com/2010/03/07/portal-2-in-game-informer-scanned-for-your-pleasure/
Me and Bobby Mcgee and Dr. Fate... http://chriscarlton.info/items/view/932 Sat, 06 Mar 2010 05:59:00 -0800 http://twitter.com/t0pher/statuses/10074170650 Infinity Ward vs. Activision: Whose side are you on? http://chriscarlton.info/items/view/931 I’m sorry, but I’m absolutely loving this Infinity Ward-Activision brouhaha. Here you have one of the most respected developers out there at odds with a publisher that must seriously have no idea what it’s doing. If Activision thinks it can slap the Call of Duty name on any ol’ game, made by any ol’ developer, ha! People are dumb, but they’re not that dumb? Would you rather play Call of Duty 4, developed by Infinity Ward, or Call of Duty 3, developed by Treyarch? Exactly. (Nothing against Treyarch, of course, but a better game is a better game.)

The founders of Infinity Ward, Jason West and Vince Zampella, have filed a lawsuit against Activision, claiming that they are owed “substantial royalty payments” from the sales of Modern Warfare 2. You’ll recall that the game made a lot of money for Activision. Like, a lot. This comes after West and Zampella were fired earlier this week. Activision, in its most recent SEC filing, listed “insubordination” (what a terrifying word and concept, by the way) and “breach of fiduciary duty” as reasons why it canned the duo. The two are not happy. Says Zampella:

We were shocked by Activision’s decision to terminate our contract. We poured our heart and soul into that company, building not only a world class development studio, but assembling a team we’ve been proud to work with for nearly a decade. We think the work we’ve done speaks for itself.

There are so many things going on here I don’t know what to say. Activision apparently sees Call of Duty like a Madden-type game, something that should come out yearly for $60. And it sees it like an MMO, and like a million other things. A plain ol’, polished FPS that takes several years to develop? Nope. You have to feel for the Infinity Ward guys, too. So many years spent making the same game, or the same type of game—why shouldn’t they be allowed to try something new? Maybe they want to take a stab at, I don’t know, a puzzle game? That’s their prerogative? Well, not really, since Activision holds the purse stings; they do what they’re told, or hit the bricks. UPDATE After I wrote the above, but before it was published, Activision released a statement on the lawsuit, first picked up by G4, filed by West and Zampella. It’s about what you’d expect.

Activision is disappointed that Mr. Zampella and Mr. West have chosen to file a lawsuit, and believes their claims are meritless. Over eight years, Activision shareholders provided these executives with the capital they needed to start Infinity Ward, as well as the financial support, resources and creative independence that helped them flourish and achieve enormous professional success and personal wealth.

A very management thing for Activision to say, and you’ll never find me side with management during labor disputes. “We paid you to make something, and this is how you treat us?” It’s like, yeah, they made you Call of Duty 4 and Modern Warfare 2—you’re trying to tell us you didn’t make your money back? How much do you pay a top-tier developer? Let’s say something crazy, something like $200,000 per year. Modern Warfare 2 had made, as of January, more than $1 billion. So don’t even give me that “we made you guys rich.” No, Activision, Infinity Ward made you rich, not the other way around.

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Thu, 04 Mar 2010 13:30:00 -0800 http://www.crunchgear.com/2010/03/04/infinity-ward-vs-activision-whose-side-are-you-on/
So... I'm thinking, Bad Company 2 on the 360 - 2 thumbs up. http://chriscarlton.info/items/view/928 Thu, 04 Mar 2010 05:52:00 -0800 http://twitter.com/t0pher/statuses/9974034977 Compass Table Is the Most Fun You'll Ever Have With Coasters [Magnetism] http://chriscarlton.info/items/view/929 OK, I'll admit it: it's rare that I come across a do-it-yourself project that even for a moment makes me consider getting off my lazy ass to actually make something. But this compass-inlaid table points me in that direction. The Compass Table is a project from Instructables that puts 500 mini compasses underneath a glass tabletop. That alone looks awesome. Add rare earth magnet coasters to the mix and watch as the compass roses spin you into geek furniture rapture.

Compasses are cool for, like, finding your way around and all that, but none of my personal usage has ever rivaled the undulating awesomeness displayed in that video. Another benefit of the Compass Table: it's the only one I know of that makes your guests want to use coasters. And that's worth something. [Instructables]

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Wed, 03 Mar 2010 21:00:00 -0800 http://feeds.gawker.com/~r/gizmodo/full/~3/DLJAvgWKviE/compass-table-is-the-most-fun-youll-ever-have-with-coasters
Is There Any Better Gaming Nerd Wedding Invitation Than This? Answer: NO. [Gaming] http://chriscarlton.info/items/view/930 The bride: "We knew that we didn't want standard paper invites. We wanted something for people to keep and remember. We're geeks. We love video games. Why not have a video game invite?" You can play as the groom too:

Darina and Niko, we all want to marry you now. Happy life! [Offbeatbride via Boing Boing via Twitter]

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Wed, 03 Mar 2010 19:40:00 -0800 http://feeds.gawker.com/~r/gizmodo/full/~3/wsaiNmB3rdI/is-there-any-better-gaming-nerd-wedding-invitation-than-this-answer-no
I found the last Golden Ticket! http://chriscarlton.info/items/view/927 Wed, 03 Mar 2010 08:27:00 -0800 http://twitter.com/t0pher/statuses/9930619846 Did you just reference Superman III to make your point? http://chriscarlton.info/items/view/926 Tue, 02 Mar 2010 06:29:00 -0800 http://twitter.com/t0pher/statuses/9876334900 Video: Hasty hacker hobbles together a Windows Phone 7 skin for older WinMo phones http://chriscarlton.info/items/view/925 Wowza. Consider me impressed. It took Microsoft 3 years to develop Windows Phone 7 Series — but its only taken 2 weeks for some far-too-talented dabbler to recreate the look and feel of the new OS as a skin for older Windows Mobile handsets, relying on nothing but screenshots and demo videos. Get ready for tons of fake Windows Phone 7 videos and people saying “No! Seriously! I swear my buddy has Windows Phone 7 on his 3 year old WinMo handset!”. Read the rest at MobileCrunch >>

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Mon, 01 Mar 2010 12:15:00 -0800 http://www.mobilecrunch.com/2010/03/01/video-hasty-hacker-hobbles-together-a-windows-phone-7-skin-for-older-winmo-phones/
Home | Muddy River Media http://chriscarlton.info/items/view/922 Muddy River Media is a registered, non-profit mission society which exists to consistently provide free, quality media resources for churches using the internet as the primary delivery tool.

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Sat, 27 Feb 2010 06:45:00 -0800 http://www.muddyrivermedia.org/
On the bus going to D-Now with the youth group. http://chriscarlton.info/items/view/921 Fri, 26 Feb 2010 15:40:00 -0800 http://twitter.com/t0pher/statuses/9702563951 Design a Prettier Web Form with CSS 3 http://chriscarlton.info/items/view/924 Thanks to advanced CSS properties, such as gradients and shadows, it’s now quite easy to turn a dull web form into something beautiful – with minimal effort. I’ll show you how in today’s tutorial!

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Our Final Product

Subtle background gradients give depth to the fields while shadows lift them from the page. Even more impressive is that this is done without any images at all. By following this tutorial you will not only end up with a lightweight and beautiful form, you’ll also learn and understand new CSS3 techniques, such as box-shadow, gradients, opaque colors, and rounded corners. CSS3? CSS3 is the next generation of CSS that is currently under development, but that doesn’t stop browsers from already implementing many of the prominent features.

Google Chrome (4.0) Mozilla Firefox (3.6) Safari (4.0)

Opera has greater levels of support for CSS3 (except background gradients) in their next version (10.50 Beta). Internet Explorer has also stated that they will have improved CSS3 support with version 9; however, only time will tell how true this is. The things you can do with CSS3 (shadows, gradients, round corners, animations, etc) all serve a purpose of creating beautiful effects without having to integrate images or scripts, resulting in quicker loading times. Step 1: The HTML Before we begin styling we need something to style, so here is the form.

<form class="form">

<p class="name"> <input type="text" name="name" id="name" /> <label for="name">Name</label> </p>

<p class="email"> <input type="text" name="email" id="email" /> <label for="email">E-mail</label> </p>

<p class="web"> <input type="text" name="web" id="web" /> <label for="web">Website</label> </p>

<p class="text"> <textarea name="text"></textarea> </p>

<p class="submit"> <input type="submit" value="Send" /> </p>

</form>

Each field is inside a paragraph with its own class, and the three first fields have a label explaining their use. How does it look without any styling?

Name

E-mail

Website

Functional, but dull. Let’s start pimping out this form. Step 2: Basic Styling Before we dive into the CSS3 techniques we need to create a basic layout for browsers that don’t yet support CSS3.

input, textarea { padding: 9px; border: solid 1px #E5E5E5; outline: 0; font: normal 13px/100% Verdana, Tahoma, sans-serif; width: 200px; background: #FFFFFF; }

textarea { width: 400px; max-width: 400px; height: 150px; line-height: 150%; }

input:hover, textarea:hover, input:focus, textarea:focus { border-color: #C9C9C9; }

.form label { margin-left: 10px; color: #999999; }

.submit input { width: auto; padding: 9px 15px; background: #617798; border: 0; font-size: 14px; color: #FFFFFF; }

How does our effort look so far?

Not too bad. Now, let’s begin our enhancements with the more advanced CSS3. Step 3: Box-shadow Box-shadow does exactly what it sounds like: creates a shadow around a box. The syntax for box-shadow is fairly simple:

box-shadow: <color> <horizontal offset> <vertical offset> <blur>;

Horizontal offset is the placement of the shadow from left to right. If you set it to “2px” the shadow will be 2 pixels to the right. Vertical offset is the same but up/down. Blur is simply the amount of blur the shadow will have, where 0 is minimum. This is how our box-shadow will look like:

input, textarea { box-shadow: rgba(0,0,0, 0.1) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.1) 0px 0px 8px; -webkit-box-shadow: rgba(0,0,0, 0.1) 0px 0px 8px; }

Here we have three lines that look similar.

box-shadow is pure CSS3 and so far only used in Opera. -webkit-box-shadow is for browsers using the Webkit engine, like Chrome and Safari. -moz-box-shadow is for browsers using Mozilla’s Gecko engine, like Firefox, Camino, Flock, and SeaMonkey.

Until CSS3 becomes the standard, you have to use all three methods. Internet Explorer has their own weird way of doing things, and although it’s capable of making a shadow it will not look the way we want it. 3 You might notice that there was no normal RGB color used, this is because we’re using two CSS3 techniques on the same line: box-shadow and rgba. RGBA (Red Green Blue Alpha) is, simply put, color with opacity. The syntax for rgba is this:

rgba(<red>,<green>,<blue>,<opacity>);

It’s perfectly fine to use a light grey for the shadow’s color, but if you are using any other background than white it will look strange. An opaque black on the other hand will work well no matter what background. So our box-shadow is black with 10% (0.1) opacity, no horizontal and vertical offset, and with a blur of 8 pixels. It will look like this:

The keyword here is subtlety. If we apply too much shadow, it will look ugly; if we apply too little, it won’t have an effect. Basically, we don’t want anyone to notice the shadow, but still have it lift the fields from the page. Step 4: Background Gradient While the box-shadow syntax is easy to grasp, gradients are trickier. With CSS3 gradients, you can create some amazing shapes — from dart boards to rainbows — so as you can imagine it has a more complex syntax. Thankfully, we don’t need to code a rainbow today; we just need a straight linear gradient. Syntax for Webkit:

-webkit-gradient( linear, <start>, <end>, from(<color>), to(<color>) )

Syntax for Gecko:

-moz-linear-gradient(<start> <angle>, <color>, <color>)

As you can see, the methods are quite different, so this will require some explaining. Webkit gradients require a start point (X and Y), an end point (X and Y), a from-color, and a to-color. The angle is determined by where start and end are, and the gradient will be colored with the “from(color)” fading to “to(color)”. Gecko gradients, on the other hand, require only a start point (Y), and at least two colors. If you want a gradient going from top to bottom (90deg) you don’t need to assign an angle. So to get a simple linear gradient from top to bottom – black to white – we would do like this:

background: -webkit-gradient(linear, left top, left bottom, from(#000000), to(#FFFFFF)); background: -moz-linear-gradient(top, #000000, #FFFFFF);

And it would appear like this:

(I will continue to use the black color for demonstration; at the end, I’ll switch to the real color we will be using for the form.) Now that we have the basics out of the way, we can start making the form look how we want. The first thing we want to do is limit the height of the gradient so that it looks the same for both input fields and textarea; otherwise the gradient would fill the entire height, like this:

This is how we limit the background gradient to 25px in Webkit and Firefox:

input, textarea { background: -webkit-gradient(linear, left top, left 25, from(#000000), to(#FFFFFF)); background: -moz-linear-gradient(top, #000000, #FFFFFF 25px); }

For Webkit, instead of setting the end point to “left bottom,” we set it to “left 25″, indicating it will end 25 pixels from the top. For Gecko, we do the same thing by simply adding a “25px” value to the end color. And the result is:

The second thing we want to do is create a thin white line at the top of the gradient, to give the subtle visual impression that the field is raised. How important can a single pixel be? Take a look at this article: Adding Depth with Pixel Perfect Line Work. To create this, we’ll need three points in the gradient. In the previous example, our gradient had two points: top and bottom (black→white). Here, we’ll add an additional point in between them (white→black→white). To illustrate:

How do we do this?

input, textarea { background: -webkit-gradient(linear, left top, left 25, from(#FFFFFF), color-stop(4%, #000000), to(#FFFFFF)); background: -moz-linear-gradient(top, #FFFFFF, #000000 1px, #FFFFFF 25px); }

In Webkit we use the color-stop function, but unfortunately it doesn’t support values in pixels, only percentage. But thanks to paying attention to math in school we figure that 4% of 25px is 1px. For Gecko, we simply add a third color between the first two and give it a “1px” value, indicating that it should end 1 pixel from the top. The thin white line:

Now, let’s change the black color (#000000) to a more fitting light grey (#EEEEEE):

Just some small detail work remains. First, we’ll create a darker shadow for the fields when the user hovers or selects it:

input:hover, textarea:hover, input:focus, textarea:focus { -webkit-box-shadow: rgba(0, 0, 0, 0.15) 0px 0px 8px; }

It’s just an increase from 10% to 15%, but what we are after is, once again, subtlety.

The last thing we do is create some rounded corners for the button3 to further make it stand out from the other elements:

.submit input { -webkit-border-radius: 5px; -moz-border-radius: 5px; }

The value is the radius the corners will be rounded by. The standard border-radius is intentionally left out since Opera seems to have some problem with it. Result:

Step 5: The Other Browsers Now we just need to take care of the browsers that don’t support CSS3 yet (IE), or only partly does (Opera). We want the different versions (CSS3 and the normal) to look as similar as possible, and the simplest thing is to go back to the old way: images. Simply take a screenshot of the beautiful CSS3 form and save a small portion of the gradient as an image.

Next, use it in the input and textarea as a background. As long as the CSS3 gradients comes after the background image, browsers that support CSS3 will ignore the image.

input, textarea { background: #FFFFFF url('bg_form.png') left top repeat-x; }

And now we are done! Enjoy your form and I hope you have learned something. Final Preview Chrome (4.0), Firefox (3.6), Safari (4.0):

Opera (10.50b):

Internet Explorer (8):

Full CSS

input, textarea { padding: 9px; border: solid 1px #E5E5E5; outline: 0; font: normal 13px/100% Verdana, Tahoma, sans-serif; width: 200px; background: #FFFFFF url('bg_form.png') left top repeat-x; background: -webkit-gradient(linear, left top, left 25, from(#FFFFFF), color-stop(4%, #EEEEEE), to(#FFFFFF)); background: -moz-linear-gradient(top, #FFFFFF, #EEEEEE 1px, #FFFFFF 25px); box-shadow: rgba(0,0,0, 0.1) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.1) 0px 0px 8px; -webkit-box-shadow: rgba(0,0,0, 0.1) 0px 0px 8px; }

textarea { width: 400px; max-width: 400px; height: 150px; line-height: 150%; }

input:hover, textarea:hover, input:focus, textarea:focus { border-color: #C9C9C9; -webkit-box-shadow: rgba(0, 0, 0, 0.15) 0px 0px 8px; }

.form label { margin-left: 10px; color: #999999; }

.submit input { width: auto; padding: 9px 15px; background: #617798; border: 0; font-size: 14px; color: #FFFFFF; -moz-border-radius: 5px; -webkit-border-radius: 5px; }

Conclusion That’s all there is to it! With minimal effort, and the power of CSS 3, we’ve turned a bland and ordinary form into something beautiful. Thanks so much for reading, and feel free to ask any questions that you might have below. Write a Plus Tutorial Did you know that you can earn up to $600 for writing a PLUS tutorial and/or screencast for us? We’re looking for in depth and well-written tutorials on HTML, CSS, PHP, and JavaScript. If you’re of the ability, please contact Jeffrey at nettuts@tutsplus.com. Please note that actual compensation will be dependent upon the quality of the final tutorial and screencast.

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Thu, 25 Feb 2010 12:08:00 -0800 http://feedproxy.google.com/~r/nettuts/~3/Y_YfE7sUfJ4/
Android App Store Is 57% Free Compared to Apple's 25% [Data] http://chriscarlton.info/items/view/920 App store analytics firm Distimo recently released a bunch of juicy info about the major mobile app stores, and the results are pretty interesting. For one, Android has a much higher proportion of free apps. Apple and BlackBerry are pretty close with their app stores, offering free apps making up 25% and 24% of their respective stores. Android more than doubles that number with 57%. Of course, with the size discrepancy between the stores, Apple still offers up more free apps than Android's entire store, but it's still interesting to see the relative differences. Surprisingly, the number of free apps doesn't drop the average price paid for paid apps down in android. Apple's average paid price is $3.62, while Android's is $3.27. BlackBerry, on the other hand, shoots way up with an $8.26 average. This is due to price variations across the app stores for the same app. IM+, for example, is $4.99 in Apple's store and a whopping $29.99 in BlackBerry's. There's some other data about store sizes (spoiler alert: Apple's is way bigger than anyone else's), but this price and spending data was the new stuff to us. [Distimo via ReadWriteWeb]

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Wed, 24 Feb 2010 13:40:00 -0800 http://feeds.gawker.com/~r/gizmodo/full/~3/Ok1sCW3xs90/android-app-store-is-57-free-compared-to-apples-25
Inbox2 Debuts Public Beta Of Message Management Desktop Client For Windows http://chriscarlton.info/items/view/919 Leena Rao picked a great title when she wrote a post about fledgling Inbox2 late last year, writing that the startup essentially aims to rule all incoming communication streams, as the Web service turns your email and micro blogging updates from friends and contacts into a single, ever-synched activity stream. Now, the Holland-based company is launching a nifty, free software program (Windows only for now) that does exactly the same in the form of a native desktop client. Inbox2 collects all messages, document attachments, links and contacts from your existing email and social network accounts and brings everything into one place. The app doesn’t merely import incoming streams for consumption, as it also allows you to reply, search and manage all those incoming communication streams without having to login to multiple accounts. The list of supported services is key, and impressively long: the app boasts support for (deep breath) Gmail, Yahoo, Hotmail, Outlook, Microsoft Exchange, AOL, any custom IMAP/POP3 account, and social networks like Facebook, Twitter, LinkedIn, Yammer and Hyves. In addition, Inbox2 allows the user to organize their inbox around people or content discovery, including through social and real-time channels. In that sense, it reminds a lot of Threadsy, one of the TechCrunch50 finalists, but they haven’t publicly launched yet. Also worth checking out for different reasons is OtherInbox. If you even use but two of the services that Inbox2 supports, I suggest you try out the Web service to start and give the desktop client a good whirl if you’re on Windows. It might just be that messaging management tool you’ve been longing for. Me? I’m waiting for them to integrate simple RSS reader functionality into the tool.

CrunchBase InformationInbox2Information provided by CrunchBase

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Tue, 23 Feb 2010 07:02:00 -0800 http://feedproxy.google.com/~r/Techcrunch/~3/cmbnJ21HWJk/
It's sad, really. I saw the 'Verified Olympians' tag on twitter and my first thought had nothing to do with the Winter Olympics. #geek http://chriscarlton.info/items/view/918 Fri, 19 Feb 2010 07:24:00 -0800 http://twitter.com/t0pher/statuses/9338976501 GODLIKE: Downloads http://chriscarlton.info/items/view/917 Thu, 18 Feb 2010 14:07:00 -0800 http://www.arcdream.com/godlike/downloads.php